![]() I found the Dash Save enchantment to be extremely useful just for the ability to move across the map quickly. Here you can check your encyclopedia, read snippets of lore, stash items in the Chest, or Forge your equipment using materials found in the dungeon to provide bigger and better enchantments. Upon death, you’ll lose all your items and half your experience levels and be returned to the Altar area. In the second run through the dungeon, you have the option of ditching these necromantic powers, and doing so exposes just how dull the core combat loop is. If you’re the sort of RPG player that builds a character with summons and auras, this is sure to appeal. You are the supporting act, constantly creating new minions to fuel your undead army and sneaking in hits on distracted enemies. This sounds fun on paper, but in practice it means taking a backseat to the action. Even with many experience levels, minions continue to play an important role. The most effective form of combat is to rely heavily on minions as they deal more damage and are expendable. These corpses can be picked up in one of your item slots, and then summoned as a minion using soul points. The various slimes, skeletons, and spirits leave behind experience and valuable corpses on death. Moral Warnings: Monster killing and corpses every swear word sexual innuendo same-sex relationship barely-covered sex scene player use of necromancy rejection of cultural norms misrepresents church history Weak Points: Permadeath mechanic works against narrative elements and Forge system shallow core gameplay anime-tier voice acting Strong Points: Rediscover forgotten places with the soundtrack anime-tier voice acting Combat eventually gets dull as it’s a formula that’s been done to death in many games, and all the various weapons with their differences don’t help alleviate this problem. Clicking the thumbsticks opens up your pack, although wrangling new items into the pack is cumbersome. Efficient attack chains involve dodging to reset into the next combo faster. Unlike most executions of this mechanic, dodge-cancelling an attack only works on the last hit of a combo, which means that attacks demand commitment. The triggers will expend some of your regenerating soul points to dodge or dash. Each of the face buttons attacks with whatever weapon has been assigned to it, and holding will charge the next attack. A controller is highly recommended to explore the procedurally-generated dungeons. Something that must be noted here is that the writing takes on the style of a B-anime, right down to the cliché lines, and is presented much like a Visual Novel.Īccording to the game’s Kickstarter project, the gameplay draws inspiration from games such as Enter the Gungeon and A Link to the Past, but in practice it feels a lot closer to Hyper Light Drifter. It’s a classic tale of going to great lengths to resurrect a beloved, as old as Orpheus and Eurydice, and it certainly has the ability to tug gently on the heartstrings. Reaching each floor of a dungeon for the first time is punctuated by a flashback that explains how Koko and Tama met, and how their relationship grows. As the heroine Tama, you must first retrieve the titular Sword of the Necromancer, and then navigate through a dungeon as you seek the power to resurrect Koko from the dead. The story opens with Koko laid upon an Altar. ![]() ![]() First spruiked on Kickstarter, it met with a small delay as it tried to avoid being overshadowed by the release of the most anticipated game of the year, ultimately releasing a mere two months late at the start of 2021. Sword of the Necromancer (SotN) is an Action RPG from Grimorio of Games, with a splash of roguelike mechanics. Thanks to Grimorio of Games for sending us a review copy! Published By: JanduSoft, Game Seer VenturesĪvailable On: Windows, Xbox One, XSX, Switch, PS4ĮSRB Rating: M for Mature 17+ (Blood, Strong Language, Suggestive Themes, Violence) ![]()
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